Electronic Books

Total Books: 1 - 19 /19
Advanced Intelligent Paradigms in Computer Games

This book presents a sample of the most recent research concerning the application of computational intelligence techniques ...

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Advances in Computer Games

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer ...

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Computers and Games

This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...

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Computers and Games

This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, ...

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Computers and Games : 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held ...

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Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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Entertainment Computing – ICEC 2007

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh ...

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Foundation Mathematics for Computer Science

In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book ...

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From Animals to Animats 9

This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB ...

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Fun and Games : Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, ...

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Games and Simulations in Teacher Education

Includes more than twenty computer games and simulations for use in teacher training.  Each of these simulations is innovative ...

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HCI in Games: Experience Design and Game Mechanics

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI ...

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Intelligent Technologies for Interactive Entertainment

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, ...

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Technologies for E-Learning and Digital Entertainment

A total of 90 papers were selected, after peer review, for this volume. Topics of these papers fall into six diff- ent areas ...

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Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings

This book includes e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning ...

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Technologies for Interactive Digital Storytelling and Entertainment

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling ...

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Transactions on Edutainment I

This book subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, ...

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Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context ...

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Vector Analysis for Computer Graphics

The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector ...

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Total Books: 1 - 19 /19